![]() ![]() The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. ![]() The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of his jump by holding the joystick upwards or downwards while pressing the jump button. The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can now be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which is launched by pressing the jump button. The hyper shell can be launched at any time during these stages and the player can store more than one at a time. The game consists of five stages, which are set in a military base, a jungle and the alien's lair.
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